Food…but Fancy.


I really liked the way I worked during this project. What made a huge difference was using the transferring technique and working with type on transparency sheets. It was like composing on the computer, but in real life.  I learned a bunch of new tricks and techniques with this project.

For example:

Top: transfer using blending marker. Bottom: Transfer using nail polish remover plus marker on edges. Using a combination of both got me a well saturated image (polish remover) as well as with crisp details (marker)


I also experimented with scanning, and how different options when scanning can result in very different results. I ended using the regular 24-bit scans, because of the details and richness in colors:

24-bit color (what I used)

color smoothing

24-bit color

color smoothing

24-bit color

color smoothing

grayscale – halftone

black and white

Not only did this project help me practise working with my hands again, but my choice of topic was very fun for me. Creating a persona that I related to helped make a lot of my design choices. It also opened me up to shifting my topic, by thinking about what someone like me would be interested in seeing and doing. I tried out making jelly spheres/strawberry and banana caviar/ as a side experiment:

They were surprisingly successful, but ended up not making it into my zine. The reasoning behind this was also related to my persona. I thought about students like me, and how making simple foods for us/me is difficult or took time. That made my zine shift from an information book, to a mixture of entertaining foods, as well as the useful recipes part.

printed on transparency

transferred type

Finally, the composition of the final piece was very similar to working on inDesign. I had to test different typefaces and effects as always. What I found hard/inconvenient was having to keep on print different sizes of images, to test how it would look on the page. While working, resizing the image would be faster, easier on screen. But this way, it was better to be able to see the actual way the images would look, instead of having to test print.

This project didn’t really make me lean towards one way of working over the other. Both have their pros and cons. What I realised is that a balance of both would work for me better. Maybe collaging by hand, but resizing and composing on screen. Test prints are something that have to be done during both ways. It most likely would depend on project to project.

What was difficult was the alignment of crossovers by hand, since I really wanted to align some type across a spread. I ended up testing out registrations and stapling a certain way, to have the type be slightly off, but not so much that it’s illegible. What was also good to know—even though it was subconscious initially—was that I had kept a sense of narrative throughout the zine, despite it never being explicitly discussed (it should be obvious from the course’s name, but still).


8 – Final and Reflection


As we viewed everyones animations, there was an overall sense of achievement and pride. And then there were a few things that we discussed:

  • Sound – needs to be a balance. Not taking over and distracting from the video and not too little. Balanced – captures the viewer
  • Everyone needed to pay attention to the speed of motion – timing –  how fast it takes for something to move across the screen, details. Subtle details
  • I didn’t do this for the purpose of looping but many people made an animation PRECOMPOSE. looping EXPRESSIONS.
  • I felt that the bicycle one – had very interesting movement

Think about all animations watched, one you thought was most memorable, why? Watched, thought was well crafted, why?

  • the Blob one (running and crying with dramatic music), movements, loops, details in the trees seemed very well crafted


My inspirations came from my own process. I looked at the vector images I made for the last project, and decided to animate the movement that the images had captured.

Difference between Working with still images and motions?

Of course making the image do something extra was extra work and was more complicated. But it wasn’t an insane jump. There were the frustrating times when the software would glitch or not do what it’s supposed or do unexpected things for unexplainable reasons. Apart from those irritating moments, getting used to the software was simple.

The harder part was the analogue part of the process; making the sounds. I couldn’t just digitally get exactly what I wanted to hear. My recording had to be close to perfect so that all I had to do was little tweaks. I do too much and it starts sounding messed up. It was…an interesting experience.

Things learnt (Technical+Conceptual)

Conceptually I learnt to show a progression in the feelings of a blob. It sounds silly typed out but initially I wasn’t even going to give the blob eyes. It would’ve just been a mass of colour that drips. But with the eyes I was able to show how this mass felt as it got closer and closer to dripping.

Technically I learnt a lot about masks in Adobe After Effects, and how to use the program together with Illustrater and Adobe Audition. I also taught myself a lot about reducing noise in Audition


I would definitely want to work on my sound sound some more. To try and get a better sound at a better quality