Went into class not knowing that today would be a minor critique day. Rushed through to materialise a few ideas I’d had before, then printed out a few of my strongest ones.
^ Changed the colour of the sky, made the snow rise higher a bit and the gradient a bit more blurred at the top. I aimed to get a snowy dusty effect of snow…mist? (I’ve never seen/experienced snow first-hand, not sure what it’s called).
^ The one on the left looks cool, but this ⌄ was more like what I was going for
^ Getting the right shade for the chest was difficult, if it was too light, it would look too light in the bottom area and if it was too dark the bottom of the chest would show up too much (in the darker area) and it just stuck out like a sore thumb.
^ I thought placing the layer with the gradient mesh on top of another solid black layer would make it look like the background colours (that’s how they were: yellow gradient mesh layer on top of solid black). And…it didn’t work at all
^ I thought playing with the opacity of the edge mesh points would do the trick…it didn’t. ‘It didn’t’ < I’ve said that so many times already. It worsened when I tried to spread the white mesh points to the edges to take the shape of keyhole ⌄