Project 2: Objectives & Outcomes and Research/Precedents

I know I said I wouldn’t research too much, but it didn’t work. But staving off from making posts forced me to take the research and do something with it as well.


Objectives:

  • design interface for different ages/stages of people in the rooms
  • design interface of a large screen
  • show the fractured division of attention in this world. Show how people will interact.

Outcomes:

  • Short videos that show the interface
  • Show that it will be a very controlled life.

Researching large screen interface:

^^^useful advice for an interface for old people and children

SmartHub interface by Samsung. I looked at LG as well but it was much more confusing:
^This and the LG launcher is what I am basing my screen around

LG’s concept videos on the ‘future’. Shows a child in a classroom from his bed:
^This type of display is pretty much what I imagined the room to be like.

Research for what student’s could use to study subjects if they never leave the room:

:

^Projector that turns any flat surface into a touch screen (no need for keyboards or anything, just a pull-out table)

The point where I began to get distracted by all the cool gadgets:

^slightly relevant distraction. A screen that’s thinner than the width of a pen.


[images of stages of life. color schemes, icon experiments and screen layouts. and timeline]

Screen for ‘Nursery’ aka babies:

Screen for ‘Prime’ aka students:

Screen for Retreat aka old people/post retirement:

Advertisements

Project 1: Research and pause

I have decided to make a conscious decision to limit the time I make posts to a couple of hours at the end of the week. The reason being, I would unconsciously procrastinate by spending more time on researching and finding precedents than actually making.

I realised this when I looked at my progress last week. Following are the various articles I read up on while planning the logistics of the system:

Automation of jobs:

Average life spans in the future:

Economic flow of money:

Concept and importance of family:

Sustainable burial of deceased:

Operant conditioning, Skinner’s box, Harlow’s studies on monkeys:

Reading up on blockchain:

Fictional worlds (Divergent, Brave New World, Metropolis)

MarchingWorkers

Enter a caption

Living in insanely small spaces, coffin apartments:


There was so much research and thinking going on but so little work. I started to:

[images of logo of different stages, and collage style attempt]

Class feedback:
– too abstract to work with. Create icons that can be linked to the stage e.g. incubator/coffin
– Not a futurist, not predicting. Future can only be hypothesized.
– What will they be seeing, what do you want to design?
– screens for different stages of life will be different
– how will they differ? Type?
– Pause or do project 1 at the same time as 2, doesn’t have to be a sequential process.


Project 1: Expansion and Refinement

Precedents:
KarlssonWilker

http://karlssonwilker.com/dev_v2/kw/work/good-magazine

https://waitbutwhy.com/2013/08/what-if-all-71-billion-people-moved-to.html

^^^^^^^
In the comment section of this website I found the word for what I’m creating:
Arcology
https://en.wikipedia.org/wiki/Arcology

 

https://www.fastcompany.com/3016331/think-the-world-is-crowded-you-could-fit-the-entire-human-race-in-new-zealand

A robot “Robear” lifting a woman for a demonstration in Nagoya, central Japan. The robot can transfer frail patients from a wheelchair to a bed or a bath.

https://www.theguardian.com/world/2018/feb/06/japan-robots-will-care-for-80-of-elderly-by-2020

Need to do:
– plan organization style
– create visual system, icons and symbols to represent various aspects of the arcology (symbol for laws, symbol for people and jobs)
– color schemes (black white red or grey white blue)/ (totalitarian yet futuristic)

 

Project 2: Ideas and Precedents

https://www.youtube.com/watch?v=0UgiJPnwtQU

https://www.theguardian.com/lifeandstyle/2012/feb/24/quick-fix-weight-loss

Surveillance: https://www.wired.com/1996/12/fftransparent/

http://www.cracked.com/article_23784_6-hilarious-modern-attempts-at-government-propaganda.html

The Fine Line Between Public Information and Propaganda

Propaganda also comes under the guise of PSA, and although the word has a very negative term these days, it really did start out as neutral information.

It could be argued that the Rock The Vote campaign was a form of propaganda, as many of the artists involved were democrats. The real propaganda though, in the negative sense, is seen not on American airwaves but in places where there is, or was, a fascist dictator in power. The PSAs put out by Hitler and Goebbels leading up to, and including, the 2nd World War were masterful pieces of misinformation and mind control. Kim Jong-il is keeping that tradition alive, filling the North Korean airwaves, streets and printed materials with pure works of political fiction.

Although PSAs often get confused with Public Relations, there is a significant difference between the two. While PR can be used to help spread the word about non-profits, PR is widely used by every other form of commercial advertising.

^^^ https://www.thebalance.com/what-exactly-is-public-service-advertising-38455

Project Progress, Objectives, Outcome (#3)

The objectives and outcomes have morphed once again:

Design a system where society is efficiently functioning in a manner where no human contact is necessary.
Objectives:

  • find how important people think human touch is
  • plan daily schedule for a future where people never physically interact
  • estimate minimum amount and organization of space needed in this scenario
  • Learn how to translate ideas to another designer

Outcomes:

  • a plan for an adult person in this world, which could lead to other projects when thinking about what kinds of jobs people will do, or how children would grow up in this environment.
  • A plan that shows how such a living space will be organized
  • examples of how some everyday actions would be digitized for the sake of convenience.


Project 1 beginning:

  • started with idea of ‘narratives’ and ‘world building’
  • considered technologies today that I could project into a hypothetical dystopian future
  • Thought of a poll board asking people what genetic traits they would be willing to alter if it were possible – didn’t see it leading anywhere
  • Thought of campaigns for genetically modified people – campaigns not my area of interest
  • Finally landed on human interaction and the idea of a future where physical human interaction is extinct and unnecessary, even unsustainable

Basis of concept:

  • Inspired by the Skinner box (operational conditioning) and Harlow’s monkeys (science of love, took away baby monkey from mothers to see impact of love on life. contact comfort)
  • Human species progresses through IVF and artificial wombs
  • Leisure or non-work time is them living life like in SIMS, they live through their avatars, e.g, they may be walking on a treadmill in their room, but they’ll see their avatar walking in a park next to their partner’s avatar.
  • Vending machine like delivery of food. Gives the people a sense of choice and options.
  • Jobs mostly carried out by robots, except for programming and maintenance.


Decisions and considerations:

  • Area of rooms for ‘comfortable living’. Looked at solitary confinement prisons and tiny apartments for research
  • Worked with interior design student for the space planning, considered acoustics—thick walls that have soundproof mesh prevent people from getting ‘distracted’ by neighbours. Prison dimensions too small and impractical for daily living. Used dimensions similar to those proposed by German Existenzminimum architects
  • Do people need clothes or uniform? Yes, because it’s not a prison….AND when they see family through screens, they want the avatar to look good. AND people like to have a sense of choice.

Potential ideas (not yet integrated – perhaps could lead to Project 2):

  • police robots/maintenance robots as the ‘fixers
  • cameras on for surveillance/‘security’ 24/7, so no sense of privacy – ‘BIG BROTHER IS WATCHING YOU’
  • modular homes, stackable, portable (so if you become rich and can afford to have your ‘pod’ relocated to a high-end area with a better view)
  • Richer you are, more options for clothing, more options for buying and keeping possessions.

Points brought up during presentation:

  • Word could morph into ‘real artificiality’ or ’gross sustainability/convenience’
  • who fixes when things break?
  • who’s in charge?
  • who raises the babies/teaches children?
  • who cooks the food, how?
  • what about the concept of siblings?
  • how do people get in the pods?
  • how do they increase in rank? DO they increase in rank?

Precedents considered:

  • black mirror episode – 15 million merits, hang the dj.
  • Dating app tinder and happn
  • Skype, sims
  • modular Japanese homes
  • The Veldt by Ray Bradbury
  • The international space station
  • German Existenzminimum

Precedents to look at:

  • interstellar, matrix, Bladerunner, brazil, altered carbon, 1984
  • China one-child policy
  • prison
  • 1984 – Big Brother, Newspeak (changing language to change ideologies and control behaviours)

Project Plans, Objectives, Outcome (Attempt #2)

#1 Design a system where society is efficiently functioning in a manner where no human contact is necessary.

Objectives:

  • how to map a system for life in a contained space
  • presentation of food
  • creating sense of human touch without it

Outcomes:

  • I expect people to feel aversion for the system
  • People would want a freezer life.

#2 Anonymously gather data on what genetic traits people are comfortable with changing and what they feel is unethical.

Objectives:

  • what traits people want to change about themselves, if any
  • what traits people would want to affect in their children, if any
  • what is deemed as ‘taboo’ right now

Outcomes:

  • I expect to receive 10-20 responses
  • I expect people to want to change genes that relate to diseases, but not so much ‘superficial’ genes

Project plan, Objectives and Outcomes

Make?
A political poster for equal rights of genetically modified people in the workplace [note: x-men?]

Objectives–what do you want to learn:

  • how revolutions/propaganda are designed
  • how people respond to the idea of genetic discrimination
  • how people think current discrimination could progress to genism

Outcomes–what are you anticipating you will find

  • Imagining bold type/designs to be more emotive
  • most may feel unbothered, as it wouldn’t impact them. More politically driven people may have stronger opinions on ‘genism’
  • it’ll probably be easily relatable because of current protests. People may feel that similar campaigns are inevitable, seeing as protesting for rights have been happening for centuries

Other ideas:

Notice: poster for permission to customise non-essential traits (an app is used to edit out diseases. New policy allows editing of physical traits)
(designed Augmented Reality app on Invision)

Objectives–what do you want to learn:

  • how to design for augmented reality and how to create augmented reality
  • what traits people think are ‘okay’ to be edited and what is unethical
  • what people think justifies editing genes for ‘cosmetic’ or ‘superficial’ purposes, if it needs any justification at all.
  • how money and status would be reflected in such technologies

Outcomes–what are you anticipating you will find

  • designing well for augmented reality will need research and practise
  • People may think edited diseases out is ‘okay’.
  • people may think it’s justified if ‘everyone’ is doing it.

Monopoly: design game to describe segregation of people based on their level of augmentation